Town of Salem 2 - Season 4 Patch Notes (R1.4.00) December 12, 2024
New role, role balance changes, role reworks, a new theme & more with Season 4 of Town of Salem 2 – Now Playable!
Hey Townies! This patch marks the end of Season 3, bringing us into Season 4 which begins with off-season for ranked. Our main goals with this patch are to give the current roles in the game a healthy round of balance changes, reworks & updates + bring in a new role that has been heavily playtested. We hope you enjoy this update & we look forward to your feedback!
New Role: Oracle
During the night, the Oracle may select a Town role to cast their Aegis over. Any players in the game with that role will be protected with a Barrier.
The Oracle cannot select the same role two nights in a row and can only select Oracle one time.
Added the Anonymous Players Modifier:
Every player’s cosmetics are randomized
Players will use the name of their skin, instead of choosing a name.
All “attacked but saved” messages will no longer tell you the attacker’s role
Effects that block visits such as Jail, Parties and Smog will now use the generalised Unknown Obstacle message
All Neutral Evil roles will now start with Basic Defense, but will lose it on Day 3
Neutral Apocalypse roles are mutually exclusive again, meaning only one can spawn in a game
Added the Four Horsemen Modifier:
Up to 4 Apocalypse members can spawn at once
Apocalypse members can talk together and win together
Apocalypse members start with No Defense
Apocalypse members (except for Berserker) appear Suspicious to Sheriffs
Hangman has been removed from all roles
Added 116 new lobby icons to Custom
Added Prosecutor’s Silhouette
Added new icons for Common Town and Common Coven
Added new icons for creating and clearing a roledeck in Custom
Added a new splash art for Season 4
Trickster, Vigilante, Deputy & Prosecutor can now be VIP
Ranked:
Ranked mode has been disabled, it will be re-enabled once off-season has concluded.
Ranked Practice’s list will change weekly. We will be collecting data and feedback on each list tested to help us decide on what the final Season 4 Ranked list should look like.
Larger changes to Ranked will be coming at the end of the off-season, stay tuned!
Pirate: Overhauled
At the start of the game, the Pirate will have 3 targets known as “Landlubbers”. The Pirate will know the Landlubber’s roles, but not who they are. The Pirate wins once all 3 Landlubbers have perished.
The Pirate may Scour a player at night to see if they are a Landlubber.
The Pirate may Plunder a player at night, dealing a Basic Attack. This ability has 3 charges.
If the Pirate Plunders someone who is not a Landlubber, they will lose all remaining ability charges.
Deputy: Reworked
Deputy is no longer Unique.
Deputy no longer reveals themselves upon a successful shot.
Deputy now has a Basic Attack.
Deputy will miss their shot if their target is Town-Aligned, or has Basic or greater Defense.
Enchanter/Soul Collector’s frames will affect this shot.
Upon a successful shot, other Deputies cannot attempt to shoot until the following day.
Vigilante: Reworked
Vigilante will need to load each bullet individually, instead of loading all 3 bullets on night 1.
If a Vigilante doesn’t shoot someone at night and has an unloaded bullet, they will load it.
Vigilante will now put their gun away, instead of dying to the Hangman.
Executioner: Reworked
Executioner is now Unique.
Executioner now receives their target on day 1. Their target will always be a Townie, and cannot be a Town Power or Amnesiac.
If the Executioner’s target is found guilty, the Executioner will torment their target completing their objective.
Upon an Executioner victory, the number of trials Town gets per day is reduced by 1.
If an Executioner’s target dies at night, they will turn into a Jester.
Medusa: Buffed
Stone Gaze will now linger on a player until they die. They will appear as Stoned regardless of how they die.
Without the Necronomicon, Medusa can now Stone Gaze their teammates.
Poisoner: Reworked
Poison has been removed.
Smog has been added, when a Poisoner uses their Smog on a player all visitors to their target will be blocked, receiving the Unknown Obstacle feedback message.
Potion Master: Nerfed
When a Potion Master reveals a player with their Reveal Potion, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.
Witch: Minor Rework
• Controlling a player now reveals their role to the entire coven, instead of just to the Witch.
Witch is no longer immune to Parties.
When a Witch reveals a player’s role to the coven, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.
Ritualist: Nerfed
Ritualist cannot perform a Blood Ritual on players marked as Illuminated.
Investigator: Reworked
Percept has been removed.
Investigating a player now reveals two crimes they could have committed:
Murder: Has that player attacked someone tonight?
Trespassing: Has that player visited an opposing faction member at some point in the game?
Spy: Reworked
Bugs will no longer reveal what happened to a player at night, or their passive effects.
Bugs will now reveal what evil roles have visited a player when triggered.
Jester: Nerfed
Self Vesting has been removed, as Jester now has Basic Defense for the first two nights.
Jester will now appear as a Town role to all Town Investigatives.
Jester now has a Chatterbox mechanic. Every day the Jester must send between 1-4 messages, or they will die of boredom at night. The exact requirement is shown to the player.
If a Jester fails to meet their chatterbox requirements before being hanged, their win will be invalidated.
Necromancer: Minor Rework
Ghoul has been removed, Necromancer will now attack with the Necronomicon.
Necromancer can now use Town-Aligned corpses an infinite number of times.
Necromancer will now always take corpse priority over a Retributionist.
Necromancer can now reanimate Conjurer and Deputy, triggering their abilities at the start of the next day.
Necromancer has received a new UI for choosing who to reanimate during the night.
Retributionist: Minor Rework
Multiple Retributionists will now randomly take corpse priority instead of it being based on player numbers.
Retributionist can now resurrect Deputy, triggering their ability at the start of the next day.
Retributionist has received a new UI for choosing who to resurrect during the night.
Lookout: Nerfed
Lookout is no longer Astral.
Lookout has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.
Wildling: Buffed
Wildling has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.
Soul Collector: Minor Rework
Soul Collector will now collect the souls of reaped targets who die during the following day.
Soul Collector will now permanently frame reaped targets as a Soul Collector to investigative roles, including Potion Master.
If the Four Horsemen modifier is enabled, framed players will appear as suspicious to Sheriffs, otherwise they appear innocent.
Prosecutor: Buffed
Hangman has been removed, Prosecutor will instead lose all remaining ability charges upon a wrongful prosecution.
Plaguebearer: Buffed
Plaguebearer will now see who infected who at night.
Socialite: Buffed
Socialite is now Control Immune.
Fixed Plaguebearer inconsistently infecting roles that have a higher priority than Plaguebearer.
Fixed the Randomized Cosmetics option causing in-game names to show as account names in the endgame lobby.
Fixed role card data not appropriately updating when a player changes role midgame.
Fixed Enchanter’s alteration cancelling when swapping targets.
Fixed Town Traitor occasionally getting the Necronomicon, preventing a TT Hunt from starting.
Fixed a bug allowing Coven Leader to attack their own team.
Fixed the endgame requeue panel showing inconsistently.
• Please note that ToS2 mobile will now be officially offline as the current mobile version/patch will not line up with where ToS2 is at across all platforms with mobile still being worked on. We will share more information regarding ToS2 mobile’s return & more as soon as we can.
UPDATE: The following fixes are implemented as of 12/11/24 at 1pm Eastern
– Fixed Pirate not having Basic Defense
– Fixed role changing making a Landlubber not a Landlubber anymore
– Fixed Oracle being able to Aegis and heal a revealed Mayor
– Fixed occasional issues with Pirate leaving the Town
– Fixed Oracle Blessed and Cursed Scrolls not being purchasable
UPDATE: The following fixes are to be implemented as of 12/16/24 at 2pm Eastern
– Fixed a bug where Pirate’s win sometimes wouldn’t count after all 3 Landlubbers died
– Fixed a softlock interaction when a Pirate’s final Landlubber was killed by a Conjurer/Deputy after the first player had been killed in a Tribunal
– Fixed Soul Collector frames not working properly
– Fixed Oracle aegis button not locking after death
– Fixed Vigilante reloading when Jailed or Roleblocked
– Fixed Necromancer revealing targets role sometimes
– Retributionist will make Vigilante reload now when Vigilante does not have bullets loaded
– Oracle ‘Close Call’ achievement now will be sent to user after game ends to prevent giving information
– Fixed stoned players cause of death not being hidden
– Missing Oracle achievements have been granted
– Minor change: Oracle does not learn exactly who they saved now
Happy Season 4!
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